Monday, 31 May 2010

week 5

I started my helicopter at the beginning of the week using a new sphere i created to save on polygons not the sphere given to us in the project file. By lessing the ploy count in the sphere it gives me more ploys to model with later on. allowing me to stay under the maximum of 6000 and if i had spare poly’s i can add more detail later on my helicopter.
I first rotated my sphere 90 degrees so that the bases of the sphere points to each end. This allowed me to have more poly’s on the ends i would be modeling out off. To create both the front end and the barrel of the tail of the helicopter i stretched and extruded some faces from the sphere.



I created a separate tail by creating a cube then shaping it by changing the shapes of the faces of the polygons then attaching it to the base of the helicopter in the hierarchy. By adding edge loop i was able to create more faces to mold the cube into a similar shape to a helicopters tail.

I next began work on the top getting ready for a propeller so i build up from the sphere the shell the area that contains most of the engine for the propeller. This was easy, i was able to extrude out a couple of faces to save on faces as well as having to many added objects in there hierarchy.

I next focused on the front windows. I first through of modeling the sphere faces that i stretched out to fit square windows like in a real Apache helicopter but after experimenting with sphere shaped windows it fit the feel of the piece seeing that i was making a helicopter that isn’t spherical into a spherical shape. To do this i added into the scene 2 spheres and transformed them into the right shape then placed them into the correct place on my helicopter. i then added these to be children of the base model of the helicopter. I also deleted the unnecessary faces of the windows that were hidden inside the helicopter to save faces for later use.

No comments:

Post a Comment