I first rotated my sphere 90 degrees so that the bases of the sphere points to each end. This allowed me to have more poly’s on the ends i would be modeling out off. To create both the front end and the barrel of the tail of the helicopter i stretched and extruded some faces from the sphere.

I created a separate tail by creating a cube then shaping it by changing the shapes of the faces of the polygons then attaching it to the base of the helicopter in the hierarchy. By adding edge loop i was able to create more faces to mold the cube into a similar shape to a helicopters tail.
I next began work on the top getting ready for a propeller so i build up from the sphere the shell the area that contains most of the engine for the propeller. This was easy, i was able to extrude out a couple of faces to save on faces as well as having to many added objects in there hierarchy.
I next focused on the front windows. I first through of modeling the sphere faces that i stretched out to fit square windows like in a real Apache helicopter but after experimenting with sphere shaped windows it fit the feel of the piece seeing that i was making a helicopter that isn’t spherical into a spherical shape. To do this i added into the scene 2 spheres and transformed them into the right shape then placed them into the correct place on my helicopter. i then added these to be children of the base model of the helicopter. I also deleted the unnecessary faces of the windows that were hidden inside the helicopter to save faces for later use.

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