Sunday, 16 May 2010

Week 4

This week we had 2 different sessions in learning the basics in maya. Our first session was learning how to basic model objects in maya using different tools.

Our second session was a carry on of the previous session in rigging. We were given a basic rig of a pair of legs. This rig also had skin modeled around the rig. This session in rigging was to build up a relation between the bones and joins we created in our last session so they move more like a realistic leg.

We also had a lesson in basic modelling, were where shown how to create basic polygon shapes using the primitives tool that creates shapes out of polygons. This shapes can be created in different sizes with customisable amount of polygons. We learn how to do more than select a shape as a whole but to select either the vertex's, edge lines, faces or the uv just by right clicking on the shape.

A vertex is a corner point of a face and these can be modified in a couple of different ways to create new shapes for modelling. we first learnt that by moving a vertex it changes the faces that its connected to. We also learn that when you have two vertexes close together you can select edit mesh and merge the two vertexes together. This allows you to join shapes and objects together.

Edges allow you to perform multiple tasks with a polygon, i found that the most useful was being able to delete other a edge to create a bigger polygon or remove a edge loop creating less polygons. this can be used after creating a model to lessen the poly count and make the file smaller in memory. Edges can also be added as well as edge loops, this allows me to add in more polygons for areas i wish to create more detail. When selecting a egde loop we learn that you can split apart a shape or model.



I find choosing the face of the polygons a great way of creating models because you can move and change the shape of the model shown here:

Also there is a function that allows you create polygons out from the face of a model and these can be moved out without effecting the previous polygons unlike when you just select a face and move it or change its shape. This gives me the power to expand on a model and create new shapes without spoiling an area i have already modeled. This image here shows a extruded polygon from a moved polygon:

I also designed a brief couple of designs i could make in maya for our sphere project. The idea was to create a helicopter in a sphere like shape that would match the rules of our project. After looking at different helicopters used today and before i created 4 in which i could possibly create on maya. Looking at real images of helicopters allowed me to make my draws a little bit more realistic.

Here are my drawings along with the image i looked at to help me see how i could implement a sphere:


http://imagineannie.files.wordpress.com/2009/11/helicopter20inair201.jpg


http://www.sacusa.com/gallery/Cbi1.jpg

http://site.xheli.com/9072-Heli_3.jpg


http://www.army-technology.com/projects/tiger/images/tiger6.jpg

My favourite design i thought to be the drawing based around the apache helicopter. I liked both the shape from the front two windows as well as the side wings. I will try to model a helicopter that fits a cartoon based idea that will help fit the sphere project while trying to keep a realistic view of and shape of a helicopter. For when i animate my model i created a basic story board that shows a couple of seconds of animation:

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