Tuesday, 1 June 2010

Week 7

This last week i carried on with my helicopter model and animation. I firstly created the side wings that carry rockets in cases. To do this i selected some faces on each side of the helicopter and extruded them out. I nexted created some cylinders that were attached to the wings in the hierarchy.

With the wings completed i had a basic model shape of the helicopter, My next task was to create some propellers that would spin during the animation to help show flight and realistisity. What i did was i created a cylinder that i placed on the top of the helicopter. I placed this in the hierarchy as a child to the base of the helicopter. With this cylinder i wanted it to look more like a real helicopters main pole for the rotor so i added in some more egde loops to allow me to edit the faces and shape of the cylinder. Once i created the correct shape i duplicated the object and placed it on the tail end for a back rotor. I made it smaller than it was on the top.


To create the propellers i added some cubes into the scene and flattened them out and streched them into the right shape then placed these into a hierarchy under a ring that is in a child to the cylinder rotor. This means i can rotate the ring with the blades moving with the ring. I did the same for the tail.

I textured my model with a file that i created on Photoshop for the base of the helicopter. I made a camouflage patten that i wanted to the base of the helicopter to be. for the windows I created a Blinn texture that was a light blue. To make them appear more like windows i changed the transpancy lower on the texture to make them more see-through.

The propellers are textured with a blinn texture that are black in colour. The metal parts of the helicopter like the bases of the rotors are textured with a blinn texture that has been edited to look clean and shiny like new metal. My textured helicopter:


I added in two planes in the scene that had File textures attached of which i created in photoshop. These textures create a scene of a landing pad and a background of the sky. I made them transparent so that the original scene can be seen to fit the rules of the project. These planes were rotated and placed into position in the scene.

My animation follows my original story board i made earlier in the project. I created 24fps scene that the helicopter flys past the camera to then fly back down and come to a middle level. One thing i changed was to add in wheels that fold out of the helicopter at this point. i created a simple hierarchy of a couple of shapes that make a wheel system that can fold out and lower down. This had a shared pivot point so they can all fold down at the same time. These wheels were placed as a child to the base of the helicopter. When the helicopter fly down at the middle level these wheels fold out as the helicopter rotates round to land into the position that shows the helicopter into the make sphere position that completes my project.

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